

Worse, since it wasn’t an optional ability, topdecking a Submerge card was the epitome of feels bad. It took no thought to pilot, and most of the gameplay was waiting for your leviathans to come online.

In early playtesting, Submerge was a flop.

Submerge was simple… I was confident that it would be a fun and enjoyable mechanic. I was confident that it would be a fun and enjoyable mechanic. The tradeoff of having to wait for your Defender to join the battle was that the player would benefit from cheap and powerful statlines – think 5/5s for 2 mana, but Submerge 4! Additionally, the Pioneer who was using the Aqua deck could have that feeling of being the crashing wave. When the last counter was removed, only then would the Defender enter play. Every turn, the player controlling these sea monsters would remove a counter, symbolizing them rising from the depths to join the fight. Submerge was simple – Aquatic Defenders would have Submerge X, and enter play with X Submerge counters. I wanted to play a deck where it felt like I was building up into a crashing wave, a tsunami of terror for my opponents. Submerge wasn’t the first mechanic of its kind – Magic: the Gathering has a remarkably similar mechanic called Suspend – but I had always felt like mechanics of this kind were criminally underrepresented. When I was workshopping the game in 2016, as a pipe dream, the game revolved around Aqua – an ocean-horror-themed deck that relied entirely on the Submerge mechanic. So it might not come as a surprise that Pyro was actually not the first faction that was fabricated for the game. I adore the feeling of looming – when your opponent knows what’s coming but can’t do anything about it. No, I get my thrills from a more complex power dynamic. However, I’ve never been a huge fan of that kind of playstyle. In fact, the first deck and faction we created in 2021 was for exactly that! Pyro excels at flooding the board, and their ace card and top-end Mastfire uses that class identity to swing battles around back in her favor! For example, Brandon – SOL Twigs – enjoys flooding the board with minions and attacking with all of them, a mechanic very prevalent in card games. People play card games for all kinds of thrills, and the best card game would cater to all of them. There’s so much that I want to talk about, it’s hard to organize! To begin with, let me explain why I felt Solidarity needed to exist.

Pyro excels at flooding the board, and their ace card and top-end Mastfire uses that class identity to swing battles around back in her favor!
#Tabletop card game simulator series
I wanted to use this first in a series of monthly updates (posted on the last day of each month) to give everyone some extra transparency into what’s going on with us here in the studio. Greetings, Pioneers! It’s a brave new world out there for you to conquer, and a brave new year for us at Solidarity! If you don’t know me very well, I’m Jake – aka SOL Lovelace – and I’m the founder of Solidarity. Our lovely Mastfire has gotten some lovely updates to introduce a new card type to Solidarity!
